The Ludos Protocol envisions a decentralized gaming future in which long-standing issues of scalability, payments, and investment integration in gaming are addressed,using apps and Blockchain-as-a-Service seamlessly on one comprehensive platform. The project’s blockchain features multi-sidechains for developers to launch their own gaming solutions and will allow thousands of users to perform complex operations on their own sidechains with only minimal interaction with the mainchain.
This particular feature will let anyone, anywhere, to participate in the gaming space and invest in games through the Ludos platform. Games will be able to trade tokens,game credits, resources, and other assets of value using the Ludos Protocol on the decentralized games assets exchange, thereby doing away with the one-game,one-currency approach that is standard today.
Games running on the Ludos Protocol will be available in digital marketplaces such as the Apple App Store, and built-in wallets that can interact with its blockchain will also be developed to aid in asset management and value exchange using cryptocurrency.Investors will even be able to buy equity in games themselves using this universal wallet, thereby bridging gaps between the crypto, gaming, and institutional investment worlds.
DAICO and fundraising
While the gaming integration aspects of such a project are relatively easy to see and understand, somewhat more complex, is the aspect of fundraising and investments in the gaming space.
The Ludos Protocolwill help game developers raise money by creating a Decentralized Autonomous Initial Cryptocurrency Organization (DAICO). The Ludos Protocol DAICO allows developers to create tokenized DApps that serve as investments. By enabling developers to create and issue tokens of their own, the Ludos Protocol solves one of the main problems facing game developers: fundraising.
Similar to the Ethereum Foundation raising funds by issuing Ethers, and countless ICOs issuing tokens in exchange for Ether used to fund their projects, developers can create game-based assets for gamers and speculators with DAICO to first launch their project and then to fuel future growth.
As we’ve seen, the issue of scalability is a challenging one to overcome. To illustrate this point, the Bitcoin blockchain can only processes between three and seven transactions per second. This means that Bitcoin-based games will crash if there are over seven simultaneous processes(or seven concurrent players) running on them.
Similarly, the limit of the Ethereum chain is about 20 transactions per second. It is clear that developing games with player limits of seven or 20 is not the direction the gaming world wants to go. The Ludos Protocol, however, offers a solution with Blockchain-as-a-Service.
Simply put, the Ludos Protocol utilizes sidechains that act as shortcuts around the main blockchain that allow the transmission of large amounts of data at high speed. A game owner could use a sidechain to accept payment from hundreds or thousands of players at once without overwhelming Ludos Protocol’s mainchain. This BaaS approach will allow developers to add sidechains to any game or any function ,allowing games to grow exponentially and facilitate countless new services and features.
Ludos Protocol Toolbox
The Ludos Protocol is also building a toolbox for game developers that will contain a BaaS service for maintaining game sidechains. The toolbox also contains an abstract blockchain interface, an open software development kit (SDK), an application program interface (API), a tool for issuing and maintaining game-based assets, a data persistence tool, and a fair pseudorandom number generator, all of which are needed by developers to create robust and performant games and services.
The Toolbox will also give game operators access to the Ludos Protocol Core and other services including the decentralized exchange (DEX) for trading game assets. Using Core,developers can monetize games with a decentralized game store protocol, and they can even promote their games with an incentive protocol from within Core.
The Ludos Protocol BaaS will also make it easy for developers to distribute games to thousands of players all over the world via a sidechain. Just as importantly, developers will also be able to use these services to collect payments from players allover the world through the sidechain, thereby overcoming the payments and value-exchange issues that plague many gaming ecosystems today.
Reaching two billion gamers
Statista estimates that there were over 2 billion video gamers in the world in 2017. Moreover, Statista projects the number of video gamers to grow to 2.73 billion by 2021. Gaming is a very lucrative industry, with the United States alones pending $36 billion on video games in 2017, according to Business Insider’s estimates. American gamers spent $10 billion on game-related content in 2017 – a 54%increase from 2016, and the average male gamer in the United States is 32 years old and the average female gamer is 37, meaning most gamers are of prime working age.
The Ludos Protocol ecosystem will capitalize on this growing market by allowing developers to quickly tokenize, monetize, and incentivize games. Recognizing the potential of this project, world-renowned SoftBank, along with other partners; including Fullpay Japan, PUNK Capital, CollinStar, and VLAN Capital, have invested in this ambitious undertaking.
Ludos plans to launch its ERC20 (Ethereum-based) token and blockchain in Q4 2018. The sidechains, decentralized exchange, decentralized distribution platform, wallet, and BaaS will launch in 2019, at which time the project will be ready to take on world gaming on a global scale and bring the countless benefits of the Ludos platform to gamers, developers, marketers, investors, and other gaming-industry participants alike.
These and other details can be found in the official Ludos one-pager here.You can also learn more about the Ludos Protocol by visiting the home page or by checking them out on Facebook.You can also subscribe to the official Telegram channel here and the official Ludos Protocol Twitter feed here.